Tuesday, June 16, 2015

Week 11 Alecto & Pumpkinhead



Final low poly of each character. I took each high poly character and brought it into Topogun to create the low poly models. Took them into Headus and unwrapped, brought it back to Topogun and baked out my maps from there. I rigged and painted weights for each character to pose them for the final. Lastly, put it into Unreal and rendered from there. 

No comments:

Post a Comment