Tuesday, June 9, 2015

Low Poly PH





 Here's where my low poly stands at the moment. I took my high poly model, brought it into Topogun to create my low poly geometry and baked down a couple maps from there. I'm having a few issues with the color map in some areas so I'll have to figure that out. I haven't added his mouth tentacles yet because I will individually rig one piece so that will be next. First time using Headus to unwrap this guy.  It's my first time unwrapping a character but so far so good.
https://www.youtube.com/watch?v=bkk8GoQ7g6A I used this tutorial for helping me unwrap, took awhile and going back and forth to get used to the hot keys, but I'm getting the hang of it.

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