Tuesday, June 16, 2015

Week 11 Alecto & Pumpkinhead



Final low poly of each character. I took each high poly character and brought it into Topogun to create the low poly models. Took them into Headus and unwrapped, brought it back to Topogun and baked out my maps from there. I rigged and painted weights for each character to pose them for the final. Lastly, put it into Unreal and rendered from there. 

Tuesday, June 9, 2015

Alecto - Low poly update


So this is the first update for low poly Alecto. After some thought what the easiest way to create her low poly..I decided that I will add her cloth separate from her body so it will be easier to paint weights and rig her. That way if I'd like to pose the cloth more flowy, it will be much easier. I'm pretty much just creating the more simple geometry first and will work on the more difficult geo next.

Low Poly PH





 Here's where my low poly stands at the moment. I took my high poly model, brought it into Topogun to create my low poly geometry and baked down a couple maps from there. I'm having a few issues with the color map in some areas so I'll have to figure that out. I haven't added his mouth tentacles yet because I will individually rig one piece so that will be next. First time using Headus to unwrap this guy.  It's my first time unwrapping a character but so far so good.
https://www.youtube.com/watch?v=bkk8GoQ7g6A I used this tutorial for helping me unwrap, took awhile and going back and forth to get used to the hot keys, but I'm getting the hang of it.

Tuesday, June 2, 2015

Alecto Update



So I followed by this tutorial on adding reds, yellows, and blues to the face. I think it definitely made a difference since my last render. Good tutorial and tips!